- Active A
- Fail to deactivate trap
- Fail to pick lock
- Succeed at picking lock
- Open door or chest
- Open door or chest wrong way
- Close door or chest
- Active B
- Pick up object
- Move lever/press button
- Pull rope or chain
- Shift tapestry
- Search body
- Tap wall or floor
- Passive/unintentional
- Step on pressure plate
- Drink poisoned or infested liquid
- Make sound
- Open book
- Lose balance
- Carry flame too close
- Magical A
- Step into light or shadow/hide in shadow
- Look in mirror
- Speak trigger word
- Fail to speak safe word
- Cast spell
- Detect magic
- Magical B
- Read writing
- Activate glyph
- Draw weapon
- Don armor, belt, gloves, robe, or other garment
- Use magic item with command word
- Disturb liquid
- Strange
- Step through doorway frontways
- Carry trigger object through doorway
- Insult idol or blaspheme in its presence
- Spill blood on floor or sacred object
- Blow whistle or horn
- Use wrong key
Wednesday, July 18, 2012
36 Trap Triggers
As a followup to Tuesday's brief primer on traps, here are 36 trap triggers for your dungeons. Tomorrow I'll offer up 36 trap effects. Combine the two and get 1 x 10^56 possible traps! Let me know when you run out, and I'll make more.
Labels:
traps
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Steve---
ReplyDeleteI like several of these as possible triggers I haven't considered before---in particular if the PCs insult something or blaspheme in its presence, which is rife for use in the many strange temples I've scattered in my Castle Greyhawk levels :D
Allan.
3 years later and people are STILL stealing your trap post for their own nefarious DM'ing uses...frightening.
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