Everybody starts somewhere.
A person’s first experience with tabletop roleplaying will stay with him or her forever. That’s equally true whether it was good or bad. If the player didn’t like it, that player will never come back. If the player enjoyed the experience, the RPG club gains a new member and that person picks up a hobby that could last the rest of his or her life.
So let’s say you’ve roped a group of colleagues or school chums into trying Catacombs & Catoblepases. Making a good first impression is vital. What’s your plan?
Cast your mind back to your first experience with funny-shaped dice. Can you remember the thrill you felt kicking open your first secret door, cleaving your first goblin skull, surviving your first brush with 1 hit point, and counting and recounting those first tarnished silver pieces lifted from a bloodstained purse? Or was the best part slipping unnoticed past the patrolling manticore, negotiating with the gargoyles, and outsmarting the medusa? Maybe it was standing at the edge of the cliff and looking down on the lost city of ruined spires and soaring bridges that no civilized man or woman had seen for a thousand years.
(Read the rest at Kobold Quarterly ...)
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