How often have you heard the phrase, “It’s a great place to visit but I’d hate to live there?”
When designing a fictional world, you’re actually aiming for the opposite reaction: “It’s a terrible place to visit, but I’d love to live there.”
Your world is a terrible place to visit because it’s falling apart at the seams. It might be threatened with conquest by a godlike necromancer and his undead legions; it could be undergoing some sort of magical catastrophe; it might be in the final throes of social collapse, overrun by zombies, engulfed in war, split into dozens of squabbling city-states ruled by iron-fisted, would-be emperors, or at the beginning stages of rebuilding from the ashes in the wake of any of the above.
(Read the rest at Kobold Quarterly ...)
No comments:
Post a Comment