Guilds were a notable feature of urban life in medieval cities. If you were a craftsman of any type in Europe during the Middle Ages, you almost certainly belonged to a guild.
Guilds show up in fantasy RPGs and campaign settings, too; every city has a thieves’ guild and a wizards’ guild. It’s mostly lip service, though, because those guilds seldom do anything other than issue vague threats (thieves’ guild) or accidentally blast their guildhalls through dimensional portals (wizards’ guild).
So what should a guild do? What DID a guild do? Or in other words, why should your character pay dues? (Yes, there are dues. The name “guild” comes from the gold collected in membership fees.)
(Read the rest at Kobold Quarterly ...)
No comments:
Post a Comment